โ˜ฏ๏ธ Eastern Era Wiki
English

Eastern Era Factions: Every Sect, Diplomacy & Conquest Guide


The Jianghu in Eastern Era is never static. Rival sects expand, form alliances, go to war, and collapse without your involvement. Understanding the faction system is essential to long-term survival โ€” knowing when to fight, when to negotiate, and when to let your enemies exhaust each other is the hallmark of a master sect leader. This guide covers every known faction, diplomatic mechanics, and strategies for every political situation.

๐Ÿ—บ๏ธ The Jianghu Political Map


The game world is divided into four regions, each dominated by a major sect and several minor clans. Your starting position is always in the contested wilderness between regions, giving you early access to multiple faction contact opportunities but also making you a target for all sides. The four major regions are the Northern Iron Mountains, the Eastern Jade Coast, the Southern Flame Plains, and the Western Cloud Peaks. Each region has distinct resources, weather patterns, and faction personalities.

๐Ÿ›๏ธ Major Factions


FactionRegionSpecialtyPersonalityStarting Stance
โš”๏ธ Iron Peak SectNorthern MountainsHeavy melee combat, armor craftingAggressive, honor-boundNeutral โ€” watchful
๐ŸŒŠ Jade Tide SchoolEastern CoastFlowing-water martial arts, trade networksDiplomatic, mercantileFriendly โ€” offers early trade
๐Ÿ”ฅ Flame Serpent CultSouthern PlainsFire-element techniques, assassinationHostile, expansionistHostile โ€” raids within 20 days
โ˜๏ธ Cloud Peak MonasteryWestern PeaksCultivation speed buffs, healing artsNeutral, scholarlyNeutral โ€” responds well to Scholar disciples
๐ŸŒ‘ Shadow WebUnderground/All regionsEspionage, black marketSecretive, transactionalHidden โ€” must be discovered via Library research

๐Ÿค Diplomacy Mechanics


Faction relationships in Eastern Era are tracked on a -100 to +100 Approval Rating scale. Key actions that affect approval:

  • โœ… +15 Approval โ€” Sending a gift (Silver, Rare herbs, or crafted weapons)
  • โœ… +10 Approval โ€” Completing a faction request from the Jianghu Notice Board
  • โœ… +20 Approval โ€” Protecting a faction's disciple from bandits during an encounter event
  • โœ… +30 Approval โ€” Forming a formal Trade Agreement (requires Library Tier 2)
  • โŒ -20 Approval โ€” Your disciple caught spying on their base
  • โŒ -40 Approval โ€” Poaching one of their disciples via recruitment
  • โŒ -100 Approval โ€” Attacking their disciples unprovoked (triggers War state)
  • โš ๏ธ Approval above +60 โ€” Unlocks Alliance option
  • โš ๏ธ Approval below -60 โ€” Faction will begin active raids against you

๐Ÿ”— Alliance Benefits


Formal alliances (Approval 60+) provide substantial advantages that make diplomatic investment worthwhile:

  • ๐Ÿ“ฆ Shared Trade Routes โ€” Access allied faction's unique resources at 30% below market price
  • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ Disciple Exchange โ€” Borrow an allied disciple for 30 days for training purposes
  • ๐Ÿ›ก๏ธ Mutual Defense Pact โ€” Allied faction sends a combat team to assist when you are raided
  • ๐Ÿ“œ Technique Sharing โ€” Access one of the allied faction's exclusive martial arts manuals
  • ๐Ÿ—บ๏ธ Map Reveal โ€” Ally reveals all their controlled territory on your map

โš”๏ธ War & Conquest Strategy


Declaring war (or having it declared on you) shifts the game into a campaign phase. Key strategic principles for Eastern Era faction warfare:

  • ๐ŸŽฏ Target Isolation First โ€” Never fight two sects simultaneously. Use gifts and diplomacy to keep other factions neutral while you focus on one enemy.
  • ๐Ÿ”ฅ Burn Their Economy โ€” Raiding enemy farms and storage houses before attacking their Hall cripples their ability to sustain defenders.
  • ๐Ÿ•ต๏ธ Shadow Web Alliance โ€” Before any major war, spend Silver to gain Shadow Web intel on enemy disciple strength and base layout.
  • ๐Ÿน Siege Preparation โ€” Bring Arrow Tower Deployable items (crafted at the Forge) to establish forward fire positions during multi-day sieges.
  • ๐Ÿ“œ Offer Surrender Terms โ€” After destroying an enemy Hall, offer the Absorption Treaty option to absorb surviving disciples into your sect at 70% of normal recruitment cost.
  • โฑ๏ธ Timing Matters โ€” Launch campaigns in Spring or Summer. Winter campaigns reduce your disciples' performance by up to 40% due to weather penalties.

๐ŸŒ‘ The Shadow Web โ€” Hidden Faction


The Shadow Web is a secret mercenary and information network that operates across all regions. To access it, build a Library and research 'Underworld Contacts' (Tier 2 research). Once found, you can pay Silver for: enemy base scouting reports, assassination contracts on named enemy disciples, black market rare materials, and special Espionage missions unavailable through the standard Notice Board. The Shadow Web never becomes a formal enemy unless you betray a contract โ€” a powerful neutral resource worth investing in early.

๐Ÿ“š Related Guides


๐Ÿ“– Beginner's Guide โ€” early diplomacy tips โš”๏ธ Martial Arts โ€” prepare your fighters for faction war ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ Disciples โ€” build a war-ready roster ๐Ÿฏ Base Building โ€” defensive fortifications guide

Frequently Asked Questions


Can I ally with all factions at once in Eastern Era?

You can maintain simultaneous alliances with multiple factions, but some factions are hostile to each other. Allying with the Flame Serpent Cult causes an automatic -30 Approval penalty with Cloud Peak Monastery. Choose alliances that align with your regional strategy.

What happens if the Flame Serpent Cult destroys my sect in Eastern Era?

If your Hall is destroyed and all disciples are defeated, it triggers a Game Over. However, on Normal difficulty and below, you have a 3-day 'Last Stand' event where allied factions may send rescue forces if your Approval with them is above +40.

How do I discover the Shadow Web faction?

Build a Library and research the Underworld Contacts technology at Tier 2. After completion, a random event triggers within 7 days where a cloaked merchant visits your camp and offers Shadow Web membership for 500 Silver.

Can I absorb a defeated sect's disciples in Eastern Era?

Yes. After destroying an enemy Hall, you can offer an Absorption Treaty in the post-battle screen. Absorbed disciples join with a 30-day Loyalty Penalty but retain all their cultivated skills and techniques, making it one of the fastest ways to grow your roster late-game.

How do rival factions interact with each other without my input?

Eastern Era features a living Jianghu simulation. Factions expand territories, raid each other, form alliances, and sometimes collapse entirely based on their own AI logic. Check the Jianghu Status Panel (unlocked with Library Tier 1) to monitor the balance of power and exploit rivalries.