☯️ Eastern Era Wiki
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Eastern Era Base Building: Complete Blueprint & Layout Guide


Your sect's physical headquarters in Eastern Era is far more than decoration. Every structure you build unlocks new mechanics, increases your capacity, boosts disciple productivity, or strengthens your defenses. This Eastern Era base building guide covers every building in the game, recommended construction order, and layout strategies for different playstyles.

🏗️ Building Tiers Overview


Buildings in Eastern Era are divided into four tiers, each requiring the previous tier's structures to unlock. Higher tiers cost significantly more resources and time but deliver substantial gameplay advantages. Plan your layout before building — structures cannot be moved without demolishing them, and demolition refunds only 50% of materials.

📋 Complete Building List


BuildingTierCostFunctionUnlock Requirement
🔥 Campfire110 WoodWarmth, +10 morale auraNone — start item
🏠 Basic Hall140 Wood, 10 StoneHouses 8 disciples, unlocks Sect ManagementCampfire
🌾 Farm Plot120 Wood, 30 SoilProduces grain each seasonBasic Hall
📦 Storage House130 Wood, 20 StoneStores 500 units of resourcesBasic Hall
⚒️ Basic Forge140 Stone, 20 IronCrafts tools and basic weaponsStorage House
🏋️ Sparring Hall260 Wood, 40 StoneCombat training, unlocks Martial FormsBasic Hall + 5 disciples
🧘 Meditation Pavilion250 Wood, 30 JadeCultivation training, +Qi gainSparring Hall
⚗️ Alchemy Lab250 Stone, 20 Jade, 20 HerbsProduces pills and medicinal itemsMeditation Pavilion
📚 Library280 Wood, 40 Stone, 10 ScrollsUnlocks advanced blueprints and diplomacyBasic Hall tier complete
🏰 Advanced Hall3150 Wood, 100 Stone, 50 IronHouses 20 disciples, unlocks CouncilAll Tier 2 buildings
🗼 Watchtower260 Stone, 20 IronEarly warning for raids, scouting radius +50%Storage House
🛡️ Defensive Wall (per segment)230 StoneReduces raid damage by 20% per layerWatchtower
🏹 Arrow Tower380 Stone, 40 IronAuto-attacks raiders, 40 DPSAdvanced Hall + Wall
🌿 Herb Garden230 Wood, 20 Soil, 5 SeedsGrows medicinal herbs for alchemyFarm Plot
🔮 Divine Altar4200 Jade, 100 Rare Stone, 50 GoldBoosts sect-wide Spirit +30%, unlocks artifactsAdvanced Hall + Library
🏯 Grand Sect Hall4300 Wood, 300 Stone, 100 Iron, 50 GoldHouses 50 disciples, unlocks late game eventsAll Tier 3 buildings
🌑 Shadow Pavilion3100 Wood, 30 Dark StoneUnlocks espionage missionsLibrary + 10 disciples
🏥 Medicine Hall380 Wood, 40 Stone, 30 HerbsHeals injured disciples 2x fasterAlchemy Lab

📐 Recommended Build Order


Follow this priority sequence for a stable early-to-mid game progression:

  • 1️⃣ Campfire → Basic Hall → Farm Plot → Storage House
  • 2️⃣ Basic Forge → Watchtower → Defensive Wall (2 layers minimum)
  • 3️⃣ Sparring Hall → Meditation Pavilion → Herb Garden
  • 4️⃣ Library → Alchemy Lab → Second Storage House
  • 5️⃣ Advanced Hall → Arrow Towers (3+) → Shadow Pavilion
  • 6️⃣ Medicine Hall → Grand Sect Hall → Divine Altar

🛡️ Defense Layout Strategy


A well-designed defensive perimeter dramatically reduces raid losses. The recommended Eastern Era base defense layout uses a layered approach: place your Watchtower at the highest elevation point in your camp for maximum scouting range. Build two full rings of Defensive Walls around your Hall — inner wall and outer wall with a gap of 4–6 tiles. Position Arrow Towers at each corner of the outer wall. This funnel design forces raiding AI into chokepoints where your Arrow Towers deal maximum area damage before disciples engage in melee. Defensive Walls pay for themselves in reduced disciple injury rates within the first two major raids.

🌾 Economy Layout Strategy


For a production-focused layout, cluster your Farm Plot, Herb Garden, and Storage Houses together in a dedicated Economic Zone on the eastern side of your camp (conventionally — the starting area has better soil there). Keep your Forge, Alchemy Lab, and Crafting structures in a separate Industrial Zone near your second Storage House. This separation reduces disciple travel time between workstations and boosts per-hour output by approximately 15–20%. Place your Library centrally — its research bonuses affect all adjacent buildings within a 5-tile radius.

📚 Related Guides


📖 Beginner's Guide — first buildings to build ⛏️ Resources — gathering materials for construction 🧑‍🤝‍🧑 Disciples — assign builders effectively 🗺️ Factions — defend against rival sect raids

Frequently Asked Questions


Can I relocate buildings in Eastern Era?

No. Buildings cannot be moved once placed. Demolishing a building refunds 50% of its construction materials. Plan your layout carefully before committing, especially for large Tier 3 and 4 structures.

How many Defensive Walls do I need in Eastern Era?

A minimum of two concentric rings is recommended. Each wall layer reduces incoming raid damage by 20%, so double-walling provides 40% damage reduction before combat begins. On harder difficulties, build three layers.

What is the best building to build first in Eastern Era?

Always build the Campfire first — it's your starting survival item and cannot be replaced. Then prioritize Basic Hall, Farm Plot, and Storage House in that order to establish a stable early economy.

How do I unlock the Divine Altar in Eastern Era?

The Divine Altar requires Tier 4 construction knowledge (unlocked through the Library research tree), 200 Jade, 100 Rare Stone, and 50 Gold. You must have both Advanced Hall and Library fully upgraded before the recipe appears.

Does building placement affect production efficiency in Eastern Era?

Yes. The Library provides a research efficiency aura within a 5-tile radius. The Alchemy Lab works faster when adjacent to a Herb Garden. Farms produce more when built on soil-type terrain rather than stone or sand.